So, yet another week has passed without me getting enough time in on a game to write a review this week, so you all get some editorial type stuff. Hopefully I’ll be back next week with a review of Splinter Cell: Blacklist, assuming the powers that be allow me enough time to finish it.
So what I want to talk about this week is gaming culture and the toxicity that seems to pervade it. It’s a subject that’s been seeing no small amount of discussion over the last few months, ranging from the work Riot Games is doing to combat it with their tribunal system, as well as public bans of well known figures from the community who act out of line with their code of conduct called the Summoners Code, to a bit Extra Credits did a few weeks simply titled Toxicity, even Microsoft is taking a stand with the new prisoner island style system on Xbox Live.
Toxicity runs rampant the gaming community, almost to the point that it’s all some people know about gamers. The integration of the internet into gaming culture has done much to exacerbate this, the most often cited reason being anonymity. Some have even gone so far as to give this problem a name. There’s a lot of heated discussion over this, possibly more heated by the aforementioned anonymity issue, with no small portion of our community saying that trash talking is intrinsic to the nature of competitive gaming, but there’s a very very very fine line between competitive banter and hate speech, and anyone who tries to blanket everything that crosses that line as “part of the game” or “part of the culture” is quite frankly a coward too afraid to hold a healthy discussion about the problem, or quite often are part of the problem themselves.
Fortunately for all of us there are multiple organizations out there, large and small, dedicated to stomping out toxic behavior. Good Guy Gaming is an e-sports organization founded on the idea of self improvement and positive community. The Penny Arcade Alliance was a group of guilds in World of Warcraft founded by the creators of Penny Arcade with the idea that each player, both in and out of the organization, was a person on the other side of that keyboard and should always be treated with the respect that you would give any person you interacted with in non-digital means. There are also the aforementioned efforts of both Microsoft and Riot Games, and the irrefutable words of Wil Wheaton “don’t be a dick.”
I personally can’t tell you what the correct solution is to this problem that runs rampant through gaming culture. It could be punishment of those who are the problem, or positive rewarding of those who actively fight it. It’s probably at least some of each, but I do know one thing, there must be consequences for actions and the reintroduction of consequences into the Greater Internet Fuckwad Theory does much to combat toxicity. We also need to not be afraid to discuss this problem, and treat it like the problem it is. Fear of the issue will allow it to continue unchecked and leave those of us who are not toxic ashamed to call ourselves gamers.